![]() There are a ton of fantastic indies on the Switch right now, and we’d love to join them. We don’t have anything to announce on the platform at the moment, but it’s definitely something we’re investigating. The Switch is very popular around the studio and we recognize that the mobile format is a lovely fit for Hand of Fate’s gameplay. Is that still a possibility later down the road?ĭefinitely a possibility, but we’re not promising anything yet. You also didn't completely rule out a port on the Nintendo Switch. We’ve got a solid 30fps on the original consoles, though, and players will find the performance a vast improvement over Hand of Fate 1. We looked into it, but couldn’t do it without reducing the graphical fidelity to a point we found unacceptable. ![]() Like the Xbox One X, it has both locked 30fps and unlocked FPS modes, and adaptive vsync when unlocked.ĭuring our previous interview, you said that you were hoping to bump the frame rate on the original PlayStation 4 and Xbox One consoles to 60FPS. It targets 1620p when connected to a 4K screen, or 1080p on a lower-resolution monitor. The PS4 Pro has the same graphical enhancements over the standard consoles that the Xbox One X has. Is that native resolution and what's the targeted frame rate? Are there any other graphics enhancements exclusive to this version?Īre there going to be PS4 Pro specific enhancements for Hand of Fate 2 and if so, how will they compare to the Xbox One X version? One of my biggest complaints in my review of Hand of Fate last year was the utter cruelty of the RNG. The recent press release mentioned 4K resolution on Xbox One X. We catch up with the developers of Hand of Fate 2 at PAX West. The Xbox One X launch lined up really nicely with the release window we were looking at for Hand of Fate 2, and since we had full 4K compatibility, it made sense to be there for the console’s launch. Was this a deliberate choice on your end? Did you talk to Microsoft about it? You are launching on November 7th - on the same day of the Xbox One X console. That extra time also allowed us to go in and add more card synergies, more side-stories, and more responsive encounters to the content we already had in place. From Aussie studio, Defiant Development, Hand of Fate 2 is out now on Nintendo Switch eShop, for 10 off until 24/7 Master a living board game where every. Combat responsiveness, encounter balancing, and the presentation of our minigames - these were all things we addressed as a result of the preview. The feedback we got from that was incredibly valuable, but it also convinced us that we’d be best served pushing back the release to refine the game. At the start of the year, we allowed members of the community to take part in a months-long preview event to help us test Hand of Fate 2. Why the delay? Did you add content or just polished Hand of Fate 2 in the meantime? Continued abuse of our services will cause your IP address to be blocked indefinitely.The game was supposed to launch in early 2017. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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